Hello,
I am working on importing fbx files, and was wondering whenever it is popular to use multi layered textures for game models, and if so, then how is it handled in mesh data (uv, normals etc.)?
Hello,
I am working on importing fbx files, and was wondering whenever it is popular to use multi layered textures for game models, and if so, then how is it handled in mesh data (uv, normals etc.)?