How pause and then resume audio when touch?

Hello, Please help me and sorry for my english)
How pause and then resume audio when touch. How pause audio when I stop inputtouch, and after I press again, continue audio from pause?

Upon the touch event (or any event of your choice, actually) get a flip flop node. On the one first one play the audio, on the second one stop it. You don’t specify what the audio that you play is. If it’s a component inside of an actor you should drag and drop it, type play and stop respectively on the search box and it should show up.Do not forget to set the sound to play automatically when the game begins though.

Flip Flop Docs
Another answerhub link - this has some extra parts but its almost what you want minus the event