How, or can an ACharacter class be extended to be used in Unreal Engine character objects

Thanks for the suggestion.

I have done it this way in the past when I was hacking around in UE and found it to be cumberson and having to write a lot of what I considered to be unnessary code which made tracking it more tedious. However I think I have found a solution get the result I want which is to directly access the functions and variables of ACharacter class so as to add additional code to as explained above.