So I have a gun which spawns bullets when you fire and they are supposed to simply deal damage to any other players/characters you damage that have the “Damagable” tag. The problem I am running into is that when the bullets hit, they’re doing this:
I don’t want them to push the character around like that. My bullets have a box collision component that spans across the Y axis because of the 2D nature of the game. Makes it easier to hit things that way. I need it to where the bullets simply deal damage then despawn entirely.
I’ve tried disabling the “Apply Impulse on Damage” under the Physics section of the bullet and the players. I have tried messing with the collision settings. Nothing seems to be working.
Here’s the physics properties for the Bullet:
and the properties for the player:
I should note that the bullets not doing anything unless they’re aimed at the bottom of the body is also not intentional and something I need to fix.
Any/all help would be very much appreciated. Thanks!