In my game, when the player character dies, I handle the game over screen with the Set Game Paused node so as to stop all the things from happening and show them the endgame blueprint. I now know of all the limitations this puts on me and that it wasn’t the best design idea, which I wasn’t aware of back when developing most of the game, but since all is now scripted with this behaviour in mind, I’d rather not change it anymore. So the problem is, I’d like the background music to not stop playing when game over happens - which it now does because of the pausing behaviour. I’d just like to maybe lower the volume or pitch but not abruptly cut the music altogether as if something broke.
How would I go about doing that? I don’t see any options for this. How do I not stop the music on pause, then?
I checked UI Sound.
But now the problem is, that the Background Music is playing all the time, even when i´m working in the Unreal Editor, without actually testplaying the game.