How not to stop the music when game is paused?

I’ve used level streaming to achieve this.

Mathew Wadstein’s YouTube was the best help though it does go into further detail around loading screens and loading in levels. It’s a few years old so for the UI menu and loading levels part I needed to do some tweaking but all I’ve done for the audio is loaded the music from the persistent map’s Level Blueprint.

I’m only a few days in to making my game, but I plan to run all of the music from that. I can then load and run audio for each map within those maps. I’m hoping as well that this approach will save some time on mobile loading times :slight_smile:

A link to Mathew’s tutorial: