I have an array variable, contains a huge precomputed data. Saving it (not save game, but in editor with the map) fail because it’s more than 2GB in size. I tried NonPIEDuplicateTransient hoping that the data don’t get saved, but gets duplicated when going into PIE, so we can skip the precomputation part which is very time consuming. But even with NonPIEDuplicateTransient, the data is still saved, and because it’s over 2GB, saving just crash the editor.
Is this a bug ? because it seems wrong to “save” the data only to have it reset to default when loaded, or is there something I missed ?