How not destruct a mesh when player walks against it

Hi all, as shown in the video, the mesh breaks when the player walks against it, but I would like it only to break when hit by a attack for example, not when walking against it.
How would I do this?

Thanks, any help is appreciated

Hi
Are you using any anchor or set any piece to have its initial state to be kinematic ?
You could also set the object type on the geometry collection to be kinematic simply

This would prevent any other kinematic object from affecting it
For the sword / weapon to affect it you would then need to use fields

Hope this helps

Hey thanks for the reply, im not familiar with any of that
I just used fracture mode and added Uniform fracture to the mesh.
Do you perhaps have a video going over it/could you tell me what to do?

Thanks

You can find videos on fields here :

It is part of the more general learning path for Chaos Destruction you can find here

Lastly, you can check the ContentExamples sample project that has a Chaos Destruction map where you can find all the various way to setup and use geometry collections

2 Likes

Thanks! Will look into it