Hi all, as shown in the video, the mesh breaks when the player walks against it, but I would like it only to break when hit by a attack for example, not when walking against it.
How would I do this?
Thanks, any help is appreciated
Hi all, as shown in the video, the mesh breaks when the player walks against it, but I would like it only to break when hit by a attack for example, not when walking against it.
How would I do this?
Thanks, any help is appreciated
Hi
Are you using any anchor or set any piece to have its initial state to be kinematic ?
You could also set the object type on the geometry collection to be kinematic simply
This would prevent any other kinematic object from affecting it
For the sword / weapon to affect it you would then need to use fields
Hope this helps
Hey thanks for the reply, im not familiar with any of that
I just used fracture mode and added Uniform fracture to the mesh.
Do you perhaps have a video going over it/could you tell me what to do?
Thanks
You can find videos on fields here :
It is part of the more general learning path for Chaos Destruction you can find here
Lastly, you can check the ContentExamples sample project that has a Chaos Destruction map where you can find all the various way to setup and use geometry collections
Thanks! Will look into it