So, there are games from Cyber Interective, such as SnowRunner, MudRunner, and the new Roadcraft. They all have a similar system of physical interaction with mud, wheels can dig into it, leave ditches in it, etc. I’m curious in what ways this can be recreated in Unreal Engine? Are there any tutorials on this topic? Are there any example projects? Maybe there are addons that already do this?
welcome to the forums.
with the landscape system you can paint the layers for each type of element.
you can also use virtual render textures.
and also decals.
of course. check prismaticadev.
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thanks, that’s a lot to process:)
funny enough, but I was looking for tutorials on materials, for a different reason, but on the topics covered in the PrismaticaDev videos, yet I couldn’t find videos from this channel, searching on youtube really sucks these days
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