How much studying should I do regarding C++?

Couple of comments:

  1. As far as UE4 gigs, we live in an inter-connected world where location doesn’t quite matter… I would learn what you think is the most fun. Now, this is coming from someone who is 49 years old and does this as a hobby.
  2. There is a marketplace asset called Generic Shooter which is a full base game all in Blurprints. Its certainly possible to make an entire game in BP… there are tools to help determine performance issues. Also, you can now turn BP’s directly into C++.
  3. I would download UE4 and mess around with it… Watch / read tutorials, etc.

Also, you might want to post this onto general discussions in the forums…might get more peeps who comment.

Good luck!

teak