So I want to mainly use code in my projects as I’m sure at some point I’ll find something blueprints can’t do for me. My knowledge of C++ now is mostly the structure of code, functions, objects, vectors etc. All of it from a textbook that I’m reading in my spare time. Still, none of it really makes sense and I’m about half way through it. Is programming in a 3d game engine above beginner level programming or can I make do?
All you need is to understand pointers, really!
and for that I’ve posted a wiki tutorial to get you going:
#Entry-Level Guide to UE4 C++
I talk about a few other basic important things
and that’s all you need to know to get going and learn the rest through practice!
Remember, the compiler is your friend, helping you out
Rama
Just a little bit more looking around and now I can make some sense of whats there, thanks for the tutorial.