How much Detail should a round Object have for its collision?

How much Detail should a round Object have for its collision? I am just wondering about what the best practices would be, special if an Object should be able to roll around a bit.
This is what I thought of could be a compromise, yet I am not really sure.

Well the question is why does it need collision in the first place? If it has to roll around that would/could be handled by the physics asset.

I need to know more about that… If it were me, I would’ve bumped up the collision sides to like 20, but I guess that’s not the best thing to do?

Well I’ve run map test with over 70 million polycount so I would go with “Use Complex Collision as Simple” on such a simple object. :wink:

Then all you have to do is this.