As a 3d general artist (Blender // TopSolid // Maya // Quixel // Substance …), i’ve worked recently for a Eastern Europe studio as a freelancer (Private and Upwork jobs), i’ve made a simple character (raw character) with 15 animations, uv mapping, 4096x4096 // 1 Biome Atlas texturing (Atlas texturing is used for reduce calls in game// like 3 or 4 differents textures into a same texture “Atlas”) the goal was to build a blender Template, for them, it take me 4 days and it has cost 1250$.
Asked for starting the project :
Script of the project and the targets
Colors and realism targets
Textures from outer the Blender file or custom Dynamic Shaders
Reference Animations // Textures exemple
General discutions about the job
The delivery files contained :
The main Blender project file with their personal interface startup (custom tabs//Animation windows with custom arrangement)
15 animations dropped into the NLA stack (like T-Pose // Walk // Run // Idles // Crouch // Head Tracking …ect)
1 Raw character (Weight painted ready to share his custom weight) see attachement
1 Blender rig with Layers skeleton modified (IK into layer // FK into another // Deform bones into another …)
1 Custom rig (deform bones with custom names, no idea why but they ask for)
Dynamic shader ready to put png’s or tiff ect… with uv mapping nodes
1 Krita file “AtlasTextures” see attachement
and as always tiny gifts and free limited number of reviews
Hope it help you to understand the market, i live in France, so the cost is different with differents country arround the world, for the same project a Indian or a Pakistanese can ask something like 500$ 600$ or less depending the skill level and the country where they live. take care.
Ps: attachement // I add a documentation type i have made for another client i made for free to help the studio with blender interface (free gift).