Hi)
I created my simulation of planetary motion on the Unity3d engine. So far, only the inclination of the orbit is not realized. Also, a fairly good time system was created. The orbit of the planet is given by such parameters as the average anomaly, the true anomaly, the mass of the planet and the central body (around which the planet rotates), the parametric equation of the ellipse, and the Kepler equation. The user needs to specify only masses of bodies, eccentricity, large Semi Axis, and radii of planets. If I do the same for an unreal engine, how much can it cost in the market?