fist of all I cant use navmesh cause its Spaceship and it’s too much for what I do want to do.
my spaceship only moves in the X and Y axis, and my first player moves with two functions one control movement for X-axis and other control Y-axis movement.
I want my AiControler to use these functions to move enemy spaceship to a location I chose for it?
i use
auto test = FVector::DotProduct( ShipBase->GetComponentLocation().GetSafeNormal(),GetEenemyBase->GetComponentLocation().GetSafeNormal());
ShipMovmectComponenet->MoveLeftRight(test);
ShipMovmectComponenet->MoveForward(test);
this must make enemy ship folow my ship but enemy ship show wierd movments .
is this any thing similar to DotProduct for floats ?