I am creating models under Blender then importing them into UE4. I am making low poly models, so everyone can play, even on a low-end PC.
Blender is showing me how many verts, faces and tris I have in my model, but I don’t know if this is a lot or not for a game. http://puu.sh/n9XKk/834fca5dc1.png
As you can see, I have something like 5500 verts, 4000 faces and 8000 tris. The model is pretty simple and I think this is too much for what it is.
To explain better, I looked over some of the assets I’ve collected over the years. Some trees I made in speed tree are around 1,000-4,000 tris for simple trees these are good to fill most of the environment and I have a huge bald cypress with 7,500 tris. this would be good scattered throughout to break up the environment a little.
No problem. It’s worth noting that the kite demo trees are ridiculously big on tris. 15,000 tris on one and another was 30,000 but if you ever tried to load that project it took my computer 30 min to compile all the shaders. It’s a highly detailed polished project worth looking at to see the difference in what you are making and what others have done.
Really depends on shader complexity and your hardware, but it really shouldn’t. To test it out load them into a landscape brush and paint away to see how they impact the scene. Look at the statistics to see how much memory they gobble up when placed as dense as you are wanting. Kind of trial and error.