How many Variables are too many inside a BP Struct?

You will be limited by FString and not variable count. The summed length of the data + quotation marks, commas and curly brackets is really the limit.

Though the longer your string the more calculations will go into parsing / building back and forth between JSON and FString.

Main question is why would you need 500+ variables inside of a single struct? Are you making the right design choices?

Maybe some of this should be split into actors and serialized into a save file?

If you are basically trying to create a database then why not just use one?

You could go the route of a file database via SQLite for something like this (better than datatables because it can be modified at runtime)

Tutorial on using SQLite with Unreal. It’s an external link:

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