The BP JSON plugin can convert a BP Struct to JSON and I planned to use a struct as sort of a “database” for all my settings values. The struct variables are just basic strings (not nested because unsupported by the JSON plugin).
Is UE optimized enough to handle 500+ string variables inside a single BP Struct or do I have to separate them into multiple structs by category?
The JSON plugin only allows conversions from Struct to JSON. UE’s unreliable SaveGame class is the main reason as to why I have to resort to encrypting and saving JSON data to file.
The SQL DB is nice but unless there is a BP plugin. It’s not of much use to a BP-Only user like me.