I am creating a game and within the level there are many ambient sounds, Some however are no longer playing.
Is there a limit to how many ambient sounds I can have in a level? I was hoping for 112 different sounds that dont go out of sync.
Also does virtualize when silent only work on the audio file being attached to an actor or does it work with the audio cues too?
I would seriously appreciate if anyone can tell me. been trying to work this out for days.