If you have, how were you able to do so?
I’ve tried endlessly, (Yes I’ve tried everything in the apk package reduction document thread many times). Changed to blank projects, converted to C++, removed every reference and unused asset in the game.
Is there any way to reduce the engine content to a bare minimum in addition to the blacklist to get this to have a lower file size?
Could you package one arm instead of both of them?
If someone could show everyone how to did this it would be HUGE for mobile development for iOS with UE4.
Essentially, many people want to download our games at the click of a button. If they aren’t connected to wifi, they have to wait till they can to download it. Lowering our file sizes would increase downloads, and profits for every indie developer in the unreal community.
If anyone would like to chime in, please do so