How many NavMeshBoundsVolumes can i have ?

Good evening folks.

I tried at first NavMeshBoundsVolume a single square/instance/unit (not sure how to call it/not a native English speaker) and it was quite large for a laaaarge map. It was 2 000 000 units ~ to generate and took 20 mins ~. The map would not load afterwards. Or it was loading but after 10 mins i thought that it’s not worth it. Jeeez but id love a huge open world.

Anyways, my question is, could a potential solution be to divide all of those into small segments, for e.g : https://www.part.lt/perziura/6e71bb238b8d4ffeeff75147589b2862881.png

Thanks.

Hey folks.

Not sure if im allowed to bump it, but, maybe someone knows ?

Using multiple of those, since 30% of the map is water and it’s an unnecessary weight for the engine.