I have about 10 codes looping whole time over the game. It does work quite nice. But I’m qurious suddenly, how many loop functions can I use until it gets errors?
I assume its moreso based on what the loops themselves are doing, how often they’re being looped and how resource intensive something is
For exam: 50 Exp props are doing loop searching if all players are close to each prop for every 0.1 sec
what about this thing? is it quite heavy or not?