How many gigabytes is your project?

How many gigabytes is your project?
As I received various assets, the size became too large.
So there are difficulties when pushing to github.
They say to use lfs, will it be solved if I use lfs during the project?
It seems to be continuously pushed to a larger size due to the history.

Hey there @nimoh_1! My current average between projects is 2gb, but my general doctrine is not to add any art assets until the core gameplay loops are in order.

Git LFS will make your process working with large files a breeze as you don’t have to push and pull larger files all the time, but only on demand. It will definitely help your current pipeline.

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Git LFS is a must when working with binary data of pretty much any kind in Git.

GitHub is not likely suitable for most projects as you’ll soon discover there are limits to how much data you can deal with on GitHub.

I was curious about the answer to your question though – my project directory is currently 711GB.

It’s probably time for me to buy a new SSD to house it. :expressionless:

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Thank you all!
It helped me a lot.

mine is 13gb. (this is for a nearly finished game with most of the art in it)

i try to only keep art content that is being used actively in the main, version controlled project.

i do art experimentations in a local project. If i have some stuff in the main project that isn’t being used, I remove it. I just consider this like cleaning house. Don’t let things get messy in the first place and life is easier.

You pretty much have to use LFS if you want to backup any blueprints or art content.

fyi, there is some plugin I believe is free called “Project Cleaner” that is handy for finding stuff that is not in use.