I’m making my first game and the project is too big. It was over 100 GB, so I’m trying to remove some things from it. Right now it’s only a small world. I have packs like houses, goblin, rats, forest animals, animations, music, cave, procedural nature, streams, so like the normal stuff you need, and after deleting some asset packs from it, it’s still over 70 GB. To me that seems crazy, but it seems like basic stuff that I need. I’m using UE4 since a lot of the stuff doesn’t work with 5. So what’s an appropriate filesize to stay around? And how do you keep the size (GB) from getting out of control, cuz it’s all adding up.
Thanks!