How many GB should a project be?

I’m making my first game and the project is too big. It was over 100 GB, so I’m trying to remove some things from it. Right now it’s only a small world. I have packs like houses, goblin, rats, forest animals, animations, music, cave, procedural nature, streams, so like the normal stuff you need, and after deleting some asset packs from it, it’s still over 70 GB. To me that seems crazy, but it seems like basic stuff that I need. I’m using UE4 since a lot of the stuff doesn’t work with 5. So what’s an appropriate filesize to stay around? And how do you keep the size (GB) from getting out of control, cuz it’s all adding up.

Thanks!

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Do you have a lot of unused assets in your project?

Make an empty project of the same type. Then migrate your levels to that project. It will move everything you need without all the other assets.

Textures are probably one of the main offenders. Only use the size you need.

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Thanks :slight_smile:

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