How many CPU threads do UE4's games use?

Do games support up to 8 threads?

Hi Sabino98,

I moved this thread to General Discussion where it may get more attention from the community.

From what I understand, the Rendering is multi-threaded, but execution isn’t(by default).

If you have the C++ knowledge you can certainly make your game multi-threaded though.

Personally I would love it if they would give us multi-threading support in blueprint. The ability to say “X Blueprint runs on thread 1, Y Blueprint runs on thread 2, etc”. There are probably some key engine level problems with that, but I would love to see it anyway! :slight_smile: