I got 96 anims I’d like to put in a blendspace.
According to a screenshot here, looking at how-to, and trying to expand the blendspace myself, it seems 25 is the max.
Is there any secret setting somewhere you can adjust to expand it?
(I could always just create a bunch of 1Ds, but I’m thinking one single blendspace would be easier to maintain.)
Thanks in advance for any help.
I’m a little confused as to why you would need 96 animations in a single blendspace; I would imagine some of them are states? if they are then you can simply put them in a state machine and the animationbp will blend between each state for you.
Thanks for the reply, Nken418. Sorry for my late one. Yes, they are technically states, but each uses a blend so that’s why I thought a blendspace was what I wanted. I was wrong thinking that. I guess in short I just wanted to know what the most analogous implementation of an anim tree (from UDK) in UE4 is. (I’m sure it depends on what’s going on inside the anim tree, too, though.)
With that mindset, what I took away from thread was blend spaces; despite the fact the first reply, from UE4 staff, mentioned state machines.
I’ll give the state machine a go. Thanks!
Sorry for hounding it, but do you, or anybody, know if 25 slots is the maximum for a blendspace? I couldn’t find a max mentioned in the aforementioned docs.
Hey boy it is very easy just as you want go to axis settings and inside the blend space (asset detail) use number of grids you can use thousand of animations in just one blendspace hope that I helped you .
Thank you very much, NEDJM. I failed to see that setting.
Here’s a screenshot of it jfk: