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How make option in blueprint actor to "snap" static mesh component to floor?
Development
Asset Creation
Static-Mesh
,
question
,
unreal-engine
,
floor
,
Blueprint
,
checkbox
buscas31
(buscas31)
August 22, 2015, 1:39am
5
I do it following your example, but for some reason it´s stop on ? Is Valid:
55240-notvalid.png
1366×768 165 KB
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