How make AI avoid static actors? AI should not be close to it and run in a circle. I want path built beforehand.
I have navmeshBoundsVolume, AI and staticMeshActor. I’ve configured StaticMesh as u said, but it didn’t help. AI still doesn’t avoid obstacles, and crashed into him. But if I create NavModifierVolume with NavArea Null, and AI avoids it correctly. Please tell me my mistake?
Have you checked if you are static mesh has a well defined collision volume. Can you share some screen shots!? I am doing the exact same thing and it seems to work for me
