In my case this solved issue (in MyPlugin.Build.cs)
using System.IO;
using System.Text.RegularExpressions;
using UnrealBuildTool;
public class MyPlugin: ModuleRules
{
private string ModulePath
{
get { return ModuleDirectory; }
}
private string ThirdPartyPath
{
get { return Path.GetFullPath(Path.Combine(ModulePath, "../ThirdParty/")); }
}
private string BinariesPath
{
get { return Path.GetFullPath(Path.Combine(ModulePath, "../../Binaries/")); }
}
public MyPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "openh264/lib/openh264.lib"));
PublicIncludePaths.Add(Path.Combine(ThirdPartyPath, "openh264/include"));
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InputCore",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}