How let the engine detect and use a extended class from UIpNetDriver?

i created a class that extended UIpNetDriver because i need to override a function


        [TABLE]

 
 			// Fill out your copyright notice in the Description page of Project Settings.
 		

 
 			 
 		

 
 			#pragma once
 		

 
 			 
 		

 
 			#include "CoreMinimal.h"
 		

 
 			#include "IpNetDriver.h"
 		

 
 			 
 		

 
 			#include "UObject/ObjectMacros.h"
 		

 
 			#include "MobileNetDriver.generated.h"
 		

 
 			 
 		

 
 			/**
 		

 
 			*
 		

 
 			*/
 		

 
 			UCLASS()
 		

 
 			class CASTLEVERSUS_API UMobileNetDriver : public UIpNetDriver
 		

 
 			{
 		

 
 			GENERATED_BODY()
 		

 
 			 
 		

 
 			 
 		

 
 			 
 		

 
 			bool InitListen(FNetworkNotify* InNotify, FURL& ListenURL, bool bReuseAddressAndPort, FString& Error) override;
 		

 
 			};
 		

 

so far so good
my problem is that there is no enough info about how to add it to DefaultEngine. I tried to add it loking at other plugin projects


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[/Script/Engine.Engine]
 		

 
 			!NetDriverDefinitions=ClearArray
 		

 
 			+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
 		

 
 			+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
 		

 
 			 
 		

 
 			[/Script/OnlineSubsystemUtils.IpNetDriver]
 		

 
 			NetConnectionClassName="/Scripts/CastleVersus.MobileNetDriver"
 		

 

then i test loading a map with listen. The game mode of that map is this


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void AVersusGameMode::BeginPlay()
 		

 
 			{
 		

 
 			Super::BeginPlay();
 		

 
 			 
 		

 
 			UNetDriver* driver= GetWorld()->GetNetDriver();
 		

 
 			 
 		

 
 			 
 		

 
 			UMobileNetDriver* MobileNetDriver = Cast<UMobileNetDriver>(driver);
 		

 
 			 
 		

 
 			if(MobileNetDriver==nullptr)
 		

 
 			{
 		

 
 			 
 		

 
 			UE_LOG(LogTemp, Error, TEXT("other path name %s"), *driver->GetPathName());
 		

 
 			UE_LOG(LogTemp, Error, TEXT("GetPathName %s"), *UMobileNetDriver::StaticClass()->GetPathName());
 		

 
 			 
 		

 
 			}
 		

 
 			 
 		

 
 			 
 		

 
 		




[TABLE]

		UNetDriver* driver= GetWorld()-&gt;GetNetDriver(); result null 

because name not found.

what am i missing?

fixed letting just this


[/Script/Engine.Engine]
!NetDriverDefinitions=ClearArray
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/CastleVersus.MobileNetDriver",DriverClassNameFallback="/Script/CastleVersus.MobileNetDriver")


somehow when i extend from unet i get this