How lerp between positions over a time relative to distance travelled?

Do I have to use a timeline? Can I make the timeline time relative to distance travelled each time?

I’m rotating an object to face a mouse position in world space. Rather then have it snap on event tick, I’m aiming to update its position on a timer and lerp to the new position smoothly.

Take a look at rinterp

That’s great thanks! But i’m trying to get this off of every tick. When it’s off of every tick the rotation keeps resetting back to centre. it’s weird.