I have succeeded in making my game fully playable in a local area network setting. Now I’d like to do the same thing except over the internet with non local players. A few questions…
-Is it possible to test if my game is working online from a single IP and computer (beyond editor simulations and LAN play tests) or do I inherently need a second computer and IP address to test whether connectivity will succeed or not?
-Do I require something like Steam or Amazon to act as a sort of middle man to get online play working or is correct port settings/engine settings enough to get non local connectivity functioning?
-Generally speaking if LAN play is working well, how close is the next milestone of getting connectivity working over the internet (one player acting as both a server and a client while the others connect as clients).