i really like the simplicity of this flying and i would like to use this also on my Project.
It looks like there is a tiny cross(Pointer?) moving around the crosshair that makes the plane move in that direction.
If the cross is further away from the centered crosshair it turns sharper.
I don’t know if it needs to be done with a widget and get the cross distance from the crosshair and then multiply this value with the turning speed value. So if the crosshair is 10(float) away from the crosshair it would multiply the turning by 10.
I have no idea how to put this on paper (blueprint) because i didn’t know how to get the distance between 2 points, or should it be done with rendering and then getting a spring arm or something? Idk i would like to make this as efficient and “unlaggy” as possible.