how is this geometry -- too complex?

Hi Everyone,

I’m trying to set up this 3ds Max model in Unreal (placed an add in the work section too if anyone is interested).

I’m having difficulty using the ‘unwrap modifier’ in max to unfold / create UV / light map as all the walls are one…

Does the geometry of this room look reasonable, or does it look high on the poly count? thanks for any tips.