Hello.
I was wondering what Unreal actually does when it receives a FBX file with a differently oriented coordinate system.
For example, let’s say I export a FBX file from Blender and in the export settings I select X as the forward axis and Z as the up axis to match Unreal’s. Now, that leaves the Y axis facing the opposite direction of Unreal’s in Blender’s right handed coordinate system. What does Unreal do to convert this right-handed coordinate system to its left-handed coordinate system during import? How does it modify the axes from the imported FBX?
Thank you!