How is the character Dash sound implemented in the Unreal Engine 5 Lyra project?

Hi everyone,

I’m currently analyzing the Lyra project and trying to design sounds for it.
I’ve confirmed that the Dash sound is played using the MetaSound called “sfx_DashStereo_ni_Meta” in Lyra.

However, I think the play command is issued from the Blueprint named “GCNL_Dash” through the reference viewer. But I don’t seem to find any sound-related nodes in the GCNL_Dash Blueprint graph.
I’d like to know how the MetaSound is played when dashing.

GCNL_Dash BluePrint