Hi, i was just wondering if wondering anyone know’s how people are putting UI’s within helmets and updates real-time. (For example, Titanfall 2, metro light, call of duty’s gas mask, etc)
Or wearable mask in the first place? I have no clue on how to do either of these, any resources/advice would be greatly appreciated.
For the most basic implementation you’d be opening your Pawn/Character and attaching UI objects/elements to the ‘Camera’ actor. - Add a little bit of an offset so that it’s in front of your camera. - Then when you play the UI object will follow your camera. (Look into attaching it with a Spring-Arm component if you want it to lag behind when you change your view)
But in the context of a helmet, I wonder if just attaching a mesh to the camera with a translucent material would give a good effect. (But then you’d need to think about the depth of other UI elements in relation to this translucent mesh. (Maybe then over-riding rendering depth on UI elements?))