How/Is it possible to allow the end user to import their own music to my game?

Ive setup a playlist system for my game that plays from a list of music assets, and added a playlist editor in the audio options menu.
Currently the player can only, shuffle the order of the music assets around or remove the ones they don’t like. But so far all this is limited to the assets I include in the game. I would like to allow the player to import music into the playlist.

Is this possible? If so how? and what limitations are there?

The Editor is built using Unreal Engine, so it’s possible, but this is not in-built behavior. I would suggest looking at our SoundWave asset importer and possibly the Submix Recorder for a leaner example of taking PCM data and packing it into a SoundWave Asset.