loop->construct object->bind to load complete, call load function?
they do but you know when they have all completed.
so you have an ItemsToLoad Array, loop->Async load, wait until all loading is complete (int check) then ItemsToLoad loop->resolve->call functions.
i have no problem with this, although if i understand you its an Actor per loaditem yeah? UObject does the same job.
ive done this myself so im sure it works but i did encapsulate it in a K2Node so havent actually tested my above methods