How is everyone handling passing even variables to async loaded asset classes?

loop->construct object->bind to load complete, call load function?

they do but you know when they have all completed.

so you have an ItemsToLoad Array, loop->Async load, wait until all loading is complete (int check) then ItemsToLoad loop->resolve->call functions.

i have no problem with this, although if i understand you its an Actor per loaditem yeah? UObject does the same job.

ive done this myself so im sure it works but i did encapsulate it in a K2Node so havent actually tested my above methods

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