I’ve an ability system that uses actor components. When using async load asset class then attaching the component I need to pass variables that were sent to the event that’s doing the async loading and attaching. How is everyone handling this? I had to switch to blocking loading to allow for this otherwise 2 calls to the event in a row cause all manner of problems. It’d be great if there was an async load asset class node that accepted a payload object or something.
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There’s a finished pin on the node, you need to use that.
It’s a bit more tricky if you’re load many async assets…