How is everyone handling passing even variables to async loaded asset classes?

Not in BP, was far as I’m aware :slight_smile:

Calling in a loop or parallel is not an option, as we don’t know when a load is going to happen. The loads, and callbacks, all happen in a totally unpredictable sequence.

The simple actor handles it very elegantly in BP. I know some people are allergic to spawning an actor for this sort of thing, but when you’re already streaming a level, I don’t think one more actor will do any harm :nerd_face: