Ah, okay. I just keep reading about people saying that even their 16GB of VRAM is not enough for their projects, but those might just be extreme cases of people developing for high end platforms. Do you know if there is like a general ratio of editor VRAM usage compared to compiled game VRAM usage? For example that the compiled game will generally use about half the VRAM of the editor. So a 10GB VRAM usage in the editor will become 5GB in the finished game.