How important is GPU core/mem clock frequencies compared to VRAM size in UE5?

Ok, thank you the help. Dont know if I understood this correctly:

“when it comes to performance and memory capacity you should take the audience into consideration. how many teraflops and how much memory does the average consumer have to run your game.”

So you think having 24GB of VRAM can a bad thing because actually using this much VRAM during development would result in a compiled game that uses very large amounts of VRAM and therefore has very high system requirements?