How Import Lines from Adobe Illustrator to Create a Mesh? is Possible?

Hi, is possible import Lines from adobe illustrator to create a static mesh, spline mesh in UE4 ?

You’ll have to take this with a grain of salt, I don’t have much experience with Adobe Illustrator… And, I’m just starting out with unreal engine…
More of a Photoshop guy myself, anyhow…

Find out what kind of file types, unreal engine can import… Then, see if you can save a project from Adobe Illustrator to one of the file types that unreal engine supports while importing…

I’d be interested, to find out what I could save from Photoshop/Illustrator to import into Unreal Engine… The Vanishing Point Grid has kind of caught my attention for some possible uses in Unreal Engine.

Let me know if you come up with anything…