How im going to do this on flash

Ok so im trying to make the UDK | DevelopmentKitGemsCreatingAMouseInterface interface work with my GFxMovie of AS2,
the thing looks simple an external call that leads to the GFxClass but i have a problem the function




import flash.external.ExternalInterface;

// Hide normal "Windows" pointer.
Mouse.hide();

var mouseListener:Object = new Object();

trace(" FROM Movie i begin to play");

mouseListener.onMouseMove = function() {
 // Set the cursor instance position to the mouse position.
 multipurposemouse._x = _root._xmouse;
 multipurposemouse._y = _root._ymouse;
 trace(" FROM Movie updating mouse position");
 // Pass Unrealscript the new mouse coordinates
 ExternalInterface.call("UpdateMousePosition", _root._xmouse, _root._ymouse);

 updateAfterEvent();
};

multipurposemouse.addListener(mouseListener);



does not get called at all,

i place it here on the mouse symbol actions but ExternalInterface.call(“UpdateMousePosition”, _root._xmouse, _root._ymouse); gets called every frame, and that’s expensive



onClipEvent(enterFrame){
import flash.external.ExternalInterface;

Mouse.hide(); this._x=_root._xmouse; this._y=_root._ymouse;
ExternalInterface.call("UpdateMousePosition", _root._xmouse, _root._ymouse);
}


1 questions are, is there any way to make the first function work in actions?

2 second is there any function in the symbol actions like a begin frame or something ( so that gets called the very first ), in the mouse symbol, like OnClipEvent( begin ) ?

thanks in advance.

Pls help guys nathaniewel someone : S ?
nathan you know it with your RTS like game himeko

Hi Neongho. This is how I did it in Himeko Sutori:

ActionScript 3



function handleMouseMove( e:MouseEvent ):void
{
    mCursor.x = e.stageX;
    mCursor.y = e.stageY;
    ExternalInterface.call("UpdateMouse",mCursor.x,mCursor.y);
}

stage.addEventListener( MouseEvent.MOUSE_MOVE, handleMouseMove, false, 0, true );


(By the way, mCursor is a symbol in my Flash document. It’s just a custom cursor.)

Then I exported the movie as a swf and imported it into the game editor. Then I made an UnrealScript class…

UnrealScript



class GFxMoviePlayer_HUD extends GFxMoviePlayer;

function UpdateMouse(int x, int y)
{
    // Code for handling mouse movement
}


I hope that helps.

ok ok , well we in different world i do as 2 and me as 3 well thanks for the aid. i hope that the loop of import external…. won’t cause memory leaks or worse