FString MOUNTAIN_A_PATH =
"/Game/PhotoR_Backgrounds/Meshes/360d_Horizon/Mountain_a";
// E1
FString MOUNTAIN_E1_MESH = "PR_background_A_E1";
TArray< FStringFormatArg > args;
args.Add(FStringFormatArg(MOUNTAIN_A_PATH));
args.Add(FStringFormatArg(MOUNTAIN_E1_MESH));
FString AlpMountA_E1_STR = FString::Format(TEXT("{0}/{1}"), args);
static ConstructorHelpers::FObjectFinder<UStaticMesh> Mesh_AlpineMountain_A_E1 ( TEXT("StaticMesh'%s'"), *AlpMountA_E1_STR);