How I should pass TEXT with variables in FObjectFinder

    FString MOUNTAIN_A_PATH = 
    "/Game/PhotoR_Backgrounds/Meshes/360d_Horizon/Mountain_a";
	

	// E1
	FString MOUNTAIN_E1_MESH = "PR_background_A_E1";

	TArray< FStringFormatArg > args;
	args.Add(FStringFormatArg(MOUNTAIN_A_PATH));
	args.Add(FStringFormatArg(MOUNTAIN_E1_MESH));

	FString AlpMountA_E1_STR = FString::Format(TEXT("{0}/{1}"), args);
	static ConstructorHelpers::FObjectFinder<UStaticMesh> Mesh_AlpineMountain_A_E1 ( TEXT("StaticMesh'%s'"), *AlpMountA_E1_STR);