Hi ım using thirdpersonexample so how ı solve this problem?
Im tring to make a maınmenu widget .I have a some is coming to the screen and level is coming to scree with already loaded and if ı press play button on ^^Mainmenu^^ ,maınmenu widget is turning to unvisible (its ok)
but ı ı want when ı press the play button on UE first maın menu should come to screen after if ı press a play button on maınmenu level should load the ‘‘thirdpersonexamplemap’’
If I understand your question correctly you are trying to make the game load your main menu appear without the level showing up behind it, correct? If this is the case the best option would be to create a separate level for your main menu and then have the play button travel to the actual first level. You can edit what is the default map/level in the Project Settings under Project->Maps & Modes.
Thank you
as you said I CHANGED the setting after
I created a new level which is called MAIN and it loading on start .if ı press play button examplelevel is loading and ı SOLVELD
But now after starting alt text maın_menu widget cant turning to unvisible
With the functionality of adding the widget to the viewport on the character, when the character spawns into the first level it gets run and the widget is added to the viewport again. If you move the functionality from the character to your main menu level blueprint, then it should not be visible after loading into your first level.