How I remove the load level function on startercontent

Hi ım using thirdpersonexample so how ı solve this problem?
Im tring to make a maınmenu widget .I have a some is coming to the screen and level is coming to scree with already loaded and if ı press play button on ^^Mainmenu^^ ,maınmenu widget is turning to unvisible (its ok)

but ı ı want when ı press the play button on UE first maın menu should come to screen after if ı press a play button on maınmenu level should load the ‘‘thirdpersonexamplemap’’

(sorry for my bad english writing)

Hey Daruga-

If I understand your question correctly you are trying to make the game load your main menu appear without the level showing up behind it, correct? If this is the case the best option would be to create a separate level for your main menu and then have the play button travel to the actual first level. You can edit what is the default map/level in the Project Settings under Project->Maps & Modes.

Cheers

Thank you
as you said I CHANGED the setting after
I created a new level which is called MAIN and it loading on start .if ı press play button examplelevel is loading and ı SOLVELD

But now after starting alt text maın_menu widget cant turning to unvisible

thank you Mookiez ı add that node. level is loding now

With the functionality of adding the widget to the viewport on the character, when the character spawns into the first level it gets run and the widget is added to the viewport again. If you move the functionality from the character to your main menu level blueprint, then it should not be visible after loading into your first level.

I erased widget call functionality and viewport nodes from level2. now its working
Thank you