Having some experience in making levels i started from some basic shapes, like boxes, walls and floors. In order to have consistent and goodlooking textures, I made the trim-sheet sketch and started in Substance right away. Tweaking and testing back in forth substance-blender to ensure that the same textures look good on all assets without looking weird. When i was somewhat happy with the result of the basic textures I created more models that would benefit for scene building in my opinion. What was supose to be a 20 model-pack became a 95 model pack. Of course many simple shapes and variations, but I was creating them with the end user on my mind. If I would be on the other end and making a scene what would I need. More variants without me having to do anything about the models. Just playing Lego. So I hope this pack will help some creators to make their scenes without compromising on optimization. This is a truly low poly, but good looking pack.

