hi . perhaps this question is simple
i want to create 2 camera in my project . first camera for player and second camera for map i want to create a camera above the player and follow it and create a map panel (side player health bar ) and also map panel show the second camera render . in the other word i want to create a map for player
This is how I do it: Copied from Battlefield 4
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Create a class for the character
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Create a mini map on GIMP / Photoshop including mini map objects (e.g. health, players, ribbons, etc…)
Have everything coordinated on both large and mini map in XYZ coordinate to pin point characters to locate each other and for the camera on the mini map just create a separate class for each camera only when a player toggles 1,2,3 depending how many they are they can control the camera in areas where its located or the character class.
hello, with this hud tutorial from horusheretic you’ll learn an easy way to do minimap : Tutorial overview: Working Stamina/health/magic bar that updates to the hud and more - Community Content, Tools and Tutorials - Unreal Engine Forums
there are other threads related to multiple camera minimap and huds in the forum. try different words in search, you’ll find a lot of fair tutorials.
i want to show camera render in map only . i can make this in unity 3d easily but i dont know how can in unreal 4
please see it -> i create 2 plane and show 2 camera render in plane’s texture
Oh ok so maybe more than that : Secondary Camera - Blueprint Visual Scripting - Unreal Engine Forums which refers to cameras used in blueprint office in the market place.
Create a class and have the 3D pane setup