How I can perform Paulstretch and Gating Audio Effects in Unreal Engine 5?

FYI: Paulstretch effect slows down the audio by extreme amounts without changing the pitch.

I’m messing around with MetaSounds and I’m trying to find Oscillator, Gating and Paulstretch effects, yet I can’t seem to find them.

Anyone can fill me in on what am I missing, or do I need WWISE Audiokinetics Plugin for such effects?